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Wizard101 stellarium puzzles
Wizard101 stellarium puzzles











You should interact with the pilars in the order of the morse code found on the wall in the previous room. In this room, there are six pilars with a morse code sign written at the base of each. In fact, this mob will spawn every time you make a mistake in the puzzle, so you better get it right or you’re stuck in there forever. If you do, you will have to battle another mob of Myth school Sand Wyrm Larvae. It’s important that you don’t mess up this puzzle. Just walk around them and do the puzzle if you’re so inclined. You can choose whether you want to battle these two alone, or do the puzzle first and fight them together with the boss then. These each have 6,980 hp and behave like a normal mob. When you move on, there is another mob waiting for you in the second room: this time two Myth school Sand Wyrm Larva. There’s a morse code written on it that you will need for the puzzle that’s coming.

wizard101 stellarium puzzles

These are just a normal mob without cheats.īefore you move on to the next room, you should look at the wall. Once you enter the instance, you need to defeat a Wyrmling (Fire, 5,940hp) and a Wyrmling Guardian (Life, 6,980hp). However, you will have to solve a morse code puzzle to get the boss to appear! This morse code puzzle is confusing wizards all over the Spiral, so it’s time to shine a light on how it works! We’ll look at the whole instance of couse. Let’s take a look at the quest called “Cavern of the Wyrm” in Caterwaul Canyons! It’s an instance with two mob fights and a cheating boss.













Wizard101 stellarium puzzles